ABOUT THE TEAM
Charles Zapata is the founder of Escape Fuel Studios, and is the primary software developer and company CEO. He's been writing software since he was eight, but we are assured that his code is MUCH better now than it was then. Before Escape Fuel, Charles worked at some big software companies (Amazon, Microsoft / Expedia) and cofounded a startup with two other clever fellows.
Commander Kamala is Escape Fuel's first game. And it is going to be AWESOME.
Art Director (http://www.ryanchadwickart.com)
Ryan Chadwick is a professional illustrator and game artist from the Boston area. While he was attending college, he jumped right into game development part-time with the talented folks over at Dejobaan Games LLC, where he worked on a handful of action-packed and titularly-captivating projects including the award winning AaaaaAAaaaAAAaaAAAAaAAAAA!!! — A Reckless Disregard for Gravity and its sequel, Aaaaa! for the Awesome. After whetting his indie appetite, he joined Fire Hose Games in 2012 to work on the world's premiere BBQ defense simulator, Go Home Dinosaurs, as a 2D/3D artist. While at Fire Hose, he was tasked with creating characters, environments and user interface designs. Following the release of GHD on several platforms, he moved back to Dejobaan to create giant robots and jetpack levels for one of their latest titles, Drunken Robot Pornography.
Jane is an upstanding 3D artist who will never tell you what she did for a Klondike bar.
Favorite games are Final Fantasy Tactics, Legend of Mana, and Fallout: New Vegas.
Amy is a digital artist of the 3D variety who graduated from Worcester Polytechnic Institute with a degree in Interactive Media and Game Development. She has previously worked on the indie title Drunken Robot Pornography and is excited to be part of Team Kamala! In addition to art and games, Amy also enjoys knitting, sleeping, and attempting to hug alpacas.
Favorite games: Kingdom Hearts, Harvest Moon, Portal, Minecraft, Mario Kart 64, Pokemon
Brian A. Prince is an illustrator from Atlanta, GA with skills in Storyboarding, Character design, Story Composition and Graphic Design. He received a B.F.A. in Sequential Art from The Savannah College of art and design in 2013. Brian is currently working various freelance projects as well as personal work which entails writing and drawing comics. Brian enjoys traveling, watching cartoons and pretending he’s a ninja in his off time.
Favorite Games: Uncharted 2 & 3, God of War 3, Jet Set Radio Future, Mirror’s Edge, and Super Smash Bros.
Marco Longo is an Italian composer, arranger and sound designer. Born in Pisa (Tuscany) in 1985, he studied classical piano and composition at the G.Verdi Conservatory of Milan and majored in Film Scoring and Electronic Production & Design at Berklee College of Music (Boston, MA). He won over 20 national and international music contests and worked on several projects as studio musician, arranger, orchestrator and music producer. He now lives in Seattle, where he's currently working as a composer for games, films and commercials.
Favorite Games: Final Fantasy VII, Chrono Trigger, Planescape: Torment